import QtQuick import QtQuick.Shapes import Quickshell Item { id: root // Make sure this fills the screen! anchors.fill: parent property real paddingWidth // Example default property color paddingColor Shape { anchors.fill: parent // 1. LEFT PADDING (Your existing one, cleaned up) ShapePath { strokeWidth: root.paddingWidth * 2 strokeColor: root.paddingColor fillColor: "transparent" // We only want the stroke // Start at Top-Left (x=0, y=0) // We use '0' to align center with edge, so half is in, half is out startX: 0 startY: 0 PathLine { x: root.paddingWidth - root.paddingWidth y: root.height + root.paddingWidth// Go to Bottom-Left } } // 2. RIGHT PADDING ShapePath { strokeWidth: root.paddingWidth * 2 strokeColor: root.paddingColor fillColor: "transparent" // Start at Top-Right startX: root.width startY: 0 PathLine { x: root.width y: root.height // Go to Bottom-Right } } // 3. BOTTOM PADDING (The one you wanted!) ShapePath { strokeWidth: root.paddingWidth * 2 strokeColor: root.paddingColor fillColor: "transparent" // Start at Bottom-Left startX: 0 startY: root.height PathLine { // Draw to Bottom-Right x: root.width y: root.height } } } }