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f1948f9889
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41f66c151f
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.gitignore
vendored
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.gitignore
vendored
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./Colors.qml
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29
Colors.qml
Normal file
29
Colors.qml
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pragma Singleton
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import QtQuick
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import Quickshell
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Singleton {
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id: customColors
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// Core Backgrounds
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readonly property color background: "#0E1019"
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readonly property color foreground: "#FFFAF4"
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readonly property color cursor: "#FFFAF4"
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// The 16 Colors of the Apocalypse
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readonly property color color0: "#232323"
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readonly property color color1: "#FF000F"
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readonly property color color2: "#8CE10B"
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readonly property color color3: "#FFB900"
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readonly property color color4: "#008DF8"
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readonly property color color5: "#6D43A6"
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readonly property color color6: "#00D8EB"
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readonly property color color7: "#FFFFFF"
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readonly property color color8: "#444444"
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readonly property color color9: "#FF2740"
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readonly property color color10: "#ABE15B"
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readonly property color color11: "#FFD242"
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readonly property color color12: "#0092FF"
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readonly property color color13: "#9A5FEB"
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readonly property color color14: "#67FFF0"
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readonly property color color15: "#FFFFFF"
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}
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@ -1,28 +0,0 @@
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import QtQuick
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import QtQuick.Shapes
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import Quickshell
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Item {
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id: root
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property var paddingWidth
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property color paddingColor
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Shape {
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ShapePath {
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id: leftPadding
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fillColor: root.paddingColor
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startX: root.paddingWidth
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startY: root.paddingWidth
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strokeWidth: root.paddingWidth * 2
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strokeColor: root.paddingColor
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PathLine {
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x: 0 + root.paddingWidth
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y: 1200
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}
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PathLine {
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relativeY: 0
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relativeX: 1900
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}
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}
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}
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}
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@ -7,7 +7,6 @@ import "."
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WlrLayershell {
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id: overlayRoot
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required property var modelData
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property var padding: 10
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// 1. Fill the entire screen
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anchors {
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@ -29,13 +28,13 @@ WlrLayershell {
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mask: Region {}
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// 5. Load the corners!
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ScreenPadding {
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paddingWidth: overlayRoot.padding
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paddingColor: Colors.background
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}
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ScreenCorners {
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// Adjust these to match your screen's aesthetic
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cornerRadius: 20
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cornerRadius: 25
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cornerColor: Colors.background
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shouldShow: true
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// Ensure it stays on top of any other items in this window
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z: 999
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}
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}
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@ -42,9 +42,9 @@ Item {
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// Margins (Leave 0 unless your bar overlaps)
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readonly property real topMargin: 0
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readonly property real bottomMargin: 10
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readonly property real leftMargin: 10
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readonly property real rightMargin: 10
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readonly property real bottomMargin: 0
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readonly property real leftMargin: 0
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readonly property real rightMargin: 0
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readonly property real screenWidth: cornersShape.width
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readonly property real screenHeight: cornersShape.height
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@ -1,67 +0,0 @@
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import QtQuick
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import QtQuick.Shapes
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import Quickshell
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Item {
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id: root
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// Make sure this fills the screen!
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anchors.fill: parent
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property real paddingWidth // Example default
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property color paddingColor
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Shape {
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anchors.fill: parent
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// 1. LEFT PADDING (Your existing one, cleaned up)
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ShapePath {
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strokeWidth: root.paddingWidth * 2
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strokeColor: root.paddingColor
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fillColor: "transparent" // We only want the stroke
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// Start at Top-Left (x=0, y=0)
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// We use '0' to align center with edge, so half is in, half is out
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startX: 0
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startY: 0
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PathLine {
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x: root.paddingWidth - root.paddingWidth
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y: root.height + root.paddingWidth// Go to Bottom-Left
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}
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}
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// 2. RIGHT PADDING
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ShapePath {
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strokeWidth: root.paddingWidth * 2
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strokeColor: root.paddingColor
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fillColor: "transparent"
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// Start at Top-Right
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startX: root.width
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startY: 0
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PathLine {
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x: root.width
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y: root.height // Go to Bottom-Right
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}
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}
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// 3. BOTTOM PADDING (The one you wanted!)
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ShapePath {
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strokeWidth: root.paddingWidth * 2
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strokeColor: root.paddingColor
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fillColor: "transparent"
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// Start at Bottom-Left
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startX: 0
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startY: root.height
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PathLine {
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// Draw to Bottom-Right
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x: root.width
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y: root.height
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}
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}
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}
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}
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@ -2,4 +2,3 @@ Wallpaper 1.0 Wallpaper.qml
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WallSwitcher 1.0 WallSwitcher.qml
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Overlay 1.0 Overlay.qml
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ScreenCorners 1.0 ScreenCorners.qml
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ScreenPadding 1.0 ScreenPadding.qml
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