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7 changed files with 37 additions and 106 deletions

1
.gitignore vendored
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@ -1 +0,0 @@
./Colors.qml

29
Colors.qml Normal file
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@ -0,0 +1,29 @@
pragma Singleton
import QtQuick
import Quickshell
Singleton {
id: customColors
// Core Backgrounds
readonly property color background: "#0E1019"
readonly property color foreground: "#FFFAF4"
readonly property color cursor: "#FFFAF4"
// The 16 Colors of the Apocalypse
readonly property color color0: "#232323"
readonly property color color1: "#FF000F"
readonly property color color2: "#8CE10B"
readonly property color color3: "#FFB900"
readonly property color color4: "#008DF8"
readonly property color color5: "#6D43A6"
readonly property color color6: "#00D8EB"
readonly property color color7: "#FFFFFF"
readonly property color color8: "#444444"
readonly property color color9: "#FF2740"
readonly property color color10: "#ABE15B"
readonly property color color11: "#FFD242"
readonly property color color12: "#0092FF"
readonly property color color13: "#9A5FEB"
readonly property color color14: "#67FFF0"
readonly property color color15: "#FFFFFF"
}

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@ -1,28 +0,0 @@
import QtQuick
import QtQuick.Shapes
import Quickshell
Item {
id: root
property var paddingWidth
property color paddingColor
Shape {
ShapePath {
id: leftPadding
fillColor: root.paddingColor
startX: root.paddingWidth
startY: root.paddingWidth
strokeWidth: root.paddingWidth * 2
strokeColor: root.paddingColor
PathLine {
x: 0 + root.paddingWidth
y: 1200
}
PathLine {
relativeY: 0
relativeX: 1900
}
}
}
}

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@ -7,7 +7,6 @@ import "."
WlrLayershell {
id: overlayRoot
required property var modelData
property var padding: 10
// 1. Fill the entire screen
anchors {
@ -29,13 +28,13 @@ WlrLayershell {
mask: Region {}
// 5. Load the corners!
ScreenPadding {
paddingWidth: overlayRoot.padding
paddingColor: Colors.background
}
ScreenCorners {
// Adjust these to match your screen's aesthetic
cornerRadius: 20
cornerRadius: 25
cornerColor: Colors.background
shouldShow: true
// Ensure it stays on top of any other items in this window
z: 999
}
}

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@ -42,9 +42,9 @@ Item {
// Margins (Leave 0 unless your bar overlaps)
readonly property real topMargin: 0
readonly property real bottomMargin: 10
readonly property real leftMargin: 10
readonly property real rightMargin: 10
readonly property real bottomMargin: 0
readonly property real leftMargin: 0
readonly property real rightMargin: 0
readonly property real screenWidth: cornersShape.width
readonly property real screenHeight: cornersShape.height

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@ -1,67 +0,0 @@
import QtQuick
import QtQuick.Shapes
import Quickshell
Item {
id: root
// Make sure this fills the screen!
anchors.fill: parent
property real paddingWidth // Example default
property color paddingColor
Shape {
anchors.fill: parent
// 1. LEFT PADDING (Your existing one, cleaned up)
ShapePath {
strokeWidth: root.paddingWidth * 2
strokeColor: root.paddingColor
fillColor: "transparent" // We only want the stroke
// Start at Top-Left (x=0, y=0)
// We use '0' to align center with edge, so half is in, half is out
startX: 0
startY: 0
PathLine {
x: root.paddingWidth - root.paddingWidth
y: root.height + root.paddingWidth// Go to Bottom-Left
}
}
// 2. RIGHT PADDING
ShapePath {
strokeWidth: root.paddingWidth * 2
strokeColor: root.paddingColor
fillColor: "transparent"
// Start at Top-Right
startX: root.width
startY: 0
PathLine {
x: root.width
y: root.height // Go to Bottom-Right
}
}
// 3. BOTTOM PADDING (The one you wanted!)
ShapePath {
strokeWidth: root.paddingWidth * 2
strokeColor: root.paddingColor
fillColor: "transparent"
// Start at Bottom-Left
startX: 0
startY: root.height
PathLine {
// Draw to Bottom-Right
x: root.width
y: root.height
}
}
}
}

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@ -2,4 +2,3 @@ Wallpaper 1.0 Wallpaper.qml
WallSwitcher 1.0 WallSwitcher.qml
Overlay 1.0 Overlay.qml
ScreenCorners 1.0 ScreenCorners.qml
ScreenPadding 1.0 ScreenPadding.qml