change things idek
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d08ce4d933
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@ -32,7 +32,6 @@ Variants {
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anchors.fill: parent
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anchors.fill: parent
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color: Qt.rgba(Colors.surface.r, Colors.surface.g, Colors.surface.b, Settings.config.translucency)
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color: Qt.rgba(Colors.surface.r, Colors.surface.g, Colors.surface.b, Settings.config.translucency)
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radius: Settings.config.floating ? Settings.config.barHeight / 2 : 0
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radius: Settings.config.floating ? Settings.config.barHeight / 2 : 0
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RowLayout {
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RowLayout {
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id: leftStuff
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id: leftStuff
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spacing: 10
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spacing: 10
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@ -5,7 +5,7 @@ import qs
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Rectangle {
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Rectangle {
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id: root
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id: root
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implicitWidth: implicitHeight + 2
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implicitWidth: trayRow.implicitWidth + 8
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implicitHeight: Settings.config.barHeight - 10
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implicitHeight: Settings.config.barHeight - 10
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radius: implicitHeight / 2
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radius: implicitHeight / 2
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color: Colors.surfaceContainer
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color: Colors.surfaceContainer
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@ -48,7 +48,7 @@
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if (perc < 0.9) {
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if (perc < 0.9) {
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return "battery_android_frame_5";
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return "battery_android_frame_5";
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}
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}
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if (perc == 1) {
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if (perc > 0.9) {
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return "battery_android_frame_full";
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return "battery_android_frame_full";
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}
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}
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}
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}
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@ -11,8 +11,10 @@ Rectangle {
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required property var modelData
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required property var modelData
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implicitWidth: ListView.view ? ListView.view.width : 300
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implicitWidth: ListView.view ? ListView.view.width : 300
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implicitHeight: fullLayout.implicitHeight + 20
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implicitHeight: fullLayout.implicitHeight + 20
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color: dismissArea.containsMouse ? Colors.surfaceContainer : Colors.surfaceContainerLowest
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color: dismissArea.containsMouse ? Colors.primaryContainer : Colors.surfaceContainer
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radius: 22
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radius: 22
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border.width: 1
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border.color: Colors.outline
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Timer {
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Timer {
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id: dismissTimer
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id: dismissTimer
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interval: 5000
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interval: 5000
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@ -6,16 +6,15 @@ Text {
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id: root
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id: root
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color: Colors.onSurfaceColor
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color: Colors.onSurfaceColor
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property real iconSize: 16
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property real iconSize: 16
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property real fill: 0
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property real fill: 1
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property real truncatedFill: fill.toFixed(1) // Reduce memory consumption spikes from constant font remapping
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renderType: Text.NativeRendering
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renderType: Text.NativeRendering
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font {
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font {
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hintingPreference: Font.PreferNoHinting
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hintingPreference: Font.PreferNoHinting
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family: "Material Symbols Rounded"
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family: "Material Symbols Outlined"
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pixelSize: iconSize
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pixelSize: iconSize
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weight: Font.Normal + (Font.DemiBold - Font.Normal) * truncatedFill
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weight: Font.Normal + (Font.DemiBold - Font.Normal) * fill
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variableAxes: {
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variableAxes: {
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"FILL": truncatedFill,
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"FILL": fill,
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"opsz": iconSize
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"opsz": iconSize
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}
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}
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}
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}
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