switch color generation to wallust
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@ -77,7 +77,7 @@ Rectangle {
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hoverEnabled: true
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hoverEnabled: true
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onEntered: {
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onEntered: {
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batPopup.visible = true;
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batPopup.visible = true;
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batPopup.popupText = "Volume: " + root.vol + "%";
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batPopup.popupText = "Vol " + root.vol + "%";
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}
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}
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onExited: {
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onExited: {
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batPopup.visible = false;
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batPopup.visible = false;
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@ -23,7 +23,7 @@ FloatingWindow {
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}
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}
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Process {
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Process {
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id: wallustRunner
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id: wallustRunner
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property string cmd: "matugen image " + Settings.config.currentWall + " --source-color-index 0"
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property string cmd: "wallust run " + Settings.config.currentWall
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command: ["sh", "-c", cmd]
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command: ["sh", "-c", cmd]
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}
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}
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GlobalShortcut {
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GlobalShortcut {
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@ -5,16 +5,16 @@ import qs.settings
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Text {
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Text {
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id: root
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id: root
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color: Colors.onSurfaceColor
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color: Colors.onSurfaceColor
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property real iconSize: 16
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property real iconSize: 18
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property real fill: 1
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property real fill: 0
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renderType: Text.NativeRendering
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renderType: Text.NativeRendering
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font {
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font {
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hintingPreference: Font.PreferNoHinting
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hintingPreference: Font.PreferNoHinting
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family: "Material Symbols Outlined"
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family: "Material Symbols Rounded"
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pixelSize: iconSize
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pixelSize: iconSize
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weight: Font.Normal + (Font.DemiBold - Font.Normal) * fill
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weight: Font.Normal + (Font.DemiBold - Font.Normal) * fill
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variableAxes: {
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variableAxes: {
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"FILL": fill,
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"FILL": fill.toFixed(1),
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"opsz": iconSize
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"opsz": iconSize
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}
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}
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}
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}
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